After a decade in UX/UI Design, I decided to reorient my career towards my passion : Level Design & video games. I believe that from a UX Designer background, Level Design is the most “hands-on” you can be with crafting memorable and unique experiences for players. My previous knowledge helps me become an LD with a much better understanding of player behavior and psychology.
My long term goal is to learn from the best and one day become a Principal Level Designer that can be trusted and relied upon with complex responsibilities while creating amazing experiences. I would love to work on some of the worlds biggest franchises and bring my own ideas to life for gamers to enjoy.
In my previous career, I worked for companies and clients such as : Behaviour Interactive, Twitch, No Man's Sky, Paradox Interactive, Zynga, Radio-Canada, Silk, CAE and much more. These were high profile projects such as websites, marketing campaigns, web-based games and digital experiences that allowed me to learn how to perform in high-stress & milestone delivery situations.